This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing ...
A few days ago we reported that multi-GPU support in Vulkan was exclusive to Windows 10, but Khonos Group has reiterated that this isn't true - and that multi-GPU support under Vulkan will work with ...
The Khronos Group have been busy helping free game-makers from the clutches of the DirectX API with new Vulkan functionality, but it was feared the new multi-GPU support for the open-source API was ...
The whole appeal behind the next-gen Vulkan graphics API is that it’s wide-open and cross-platform. Vulkan offers many of the same “close to the metal” capabilities as Windows 10’s DirectX 12, but ...
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